Tuesday, December 21, 2010


28 years.

over 100 viewings since 1982, alone and with my friend.

We loved the movie, hell we lived it.  In the school yard, throwing pebbles at each other and blocking them with our frisbees.

We quoted it in high school, then in college, as the terms of the movie finally came clear in Computer Science class.

Our constant passion for video games and computers.

28 years.

And together we sat for TRON:  Legacy. 


Wider?  Yes.

Wiser?  Perhaps.

Friends?  Always.

Dude I'm happy we got to view it together, almost 3 decades after the original.  After all the events of our lives leading up to this moment in time.

Still RAM and BRO.

Monday, November 8, 2010

YES!!!!! I loved the original and its soundtrack!
WET is an awesome game with attitude to spare.


Tuesday, October 5, 2010

Free RDR DLC coming next Tuesday

Hee hee!  The Jackalope is coming to RDR!!!  And those outfits are top-notch too.  Plus it's a free download next week!

Wednesday, September 29, 2010

Oh Emm Eff Gee

Holy Crap Zombie Horses!!!

Rockstar treatment

Having finished Fable 2 + DLC, along with Assassin's Creed 2 + DLC, I now find myself going back to finish Red Dead Redemption (single and multiplayer). There's 2 DLC I don't have yet but plan to get soon.
Rockstar also announced a zombie infestation DLC in time for Halloween, sweet :P
They keep on giving: Marshalls are now free to use in MP.
Happy (Bounty)Hunting!

Monday, July 26, 2010

Monday, July 19, 2010

Godspeed 1 vs 100 :(

I always enjoyed playing 1 vs 100 live on XBox. Sometimes it was my wife and I, sometimes it was the whole family.

I loved the dances, unlocks, questions, live hosting with Chris Cashman...I felt a real connection with other xbox live players!

I hope MS takes the knowledge gained from hosting such games and brings us something just as fun!

Here's a goodbye from Chris himself:


Friday, March 26, 2010

Xbox Live's Major Nelson

USB Support coming to the 360.

On April 6, a dashboard update will allow you to store your save games, profile and other bits of data on a plain jane USB key. You'll have to "prepare" the key through the xbox dashboard to format the key either completely or use a certain portion of it, leaving the rest available for normal use.

Maximum capacity will be 16GB, minimum 1GB.

This is also work with USB hard drives, but the limits still apply and the performance won't be as good as a USB key.

Check it out below:


Friday, March 12, 2010

Metro-inspired apps to come courtesy of Silverlight – istartedsomething

Interesting. The UI that's been used for the Zune application will now become available as a theme for any application through Silverlight 4.

"Metro" is the look & feel that the new Windows Phone 7 is using.

Metro-inspired apps to come courtesy of Silverlight – istartedsomething

Thursday, March 11, 2010

Monday, February 15, 2010

Windows Phone 7 Series - News

Windows Phone 7 Series - News

Methings the time is right to return to smart phones. I've been avoiding them for years, waiting for the hardware/software to mature.

Friday, February 12, 2010

I long to return to the Caribbean...

The balmy air...the warm waters at night under the palm trees...the food, the music...and most important of all my LeeLoo there with me.

Until we return there, this will have to do.

Drawing Mass Effect 2: The Creation of Thane - Features - GameInformer.com

Interesting how so much work goes into a single character!

Drawing Mass Effect 2: The Creation of Thane - Features - GameInformer.com

Wednesday, February 3, 2010

Mass Effect Lovin'

Mass Effect 2 is out and much has been improved to all facets of the previous game. Locales ranging from sparse colonies to heavy urban blight are beautifully rendered, all with a hefty amount of atmosphere.

I spent 150 hours with Mass Effect 1 over 5 playthroughs, and up to the very end I was still discovering small gems I'd never noticed before. ME2 will be no different, as I'm enjoying just walking around and taking in the amazing universe Bioware has crafted.

I'm a sucker for character creation screens...I can spend an entire evening playing with features to make a character "just so."...I'm in OCD territory.

I've never used the default Shepard in any of my games and I have the shirt to prove it:



Friday, January 8, 2010

Sophia Harlow has thrown a challenge to take a look back and compare our avatars then and now.

I started off humbly, noobishly and naively on Help Island. Spent an entire week there, learning little bits of scripting, building, inventory management and the like. I met the Mentors regularly and some are still friends today, 4 years later.

Anyway, here's me taking my first baby steps in SL:

That didn't last very long. A male avatar just didn't work for me. I wanted/needed something that represented more who I was, who I felt like at the time. After a few weeks of tweaking, this felt closer to the mark:
Yes I was totally boobular, I realize that now :D This was not out of some fetish or for what I desired. Honestly they didn't feel *that* big at the time, standing next to models on the catwalk (they were HUGE). I loved modelling in SL, making my own poses, having fun chatting with the other models.
This shape I was completely comfortable in. It felt "me". However once I came out (being male in RL) modeling contracts dwindled, but the sense of freedom I gained from being at peace with my RL gender and my avatar made me very happy. I thank my RL/SL wife for this.
Here's me now, 4 years later and hopefully wiser. My boob size went down three times, but my face never changed.

I'm still "me", but I have changed in those four years. Changed in RL and in SL. I know myself better than I did before.